WET [PS3 First Impression]
So playing through the first 30 minutes of a game you can normally feel how it will progress into something even if later it surprises you. But Bethsedas new IP, WET, makes me think this is trying to screw with my mind!
I played the demo previous to the full game and that’s pretty much what I’ve played here in my first impression (slight difference in pacing and layout of the levels), but in a demo you forgive it for what ever it may throw at you as it is early code and you didn’t pay for it so if it breaks in the first minute of playing it, you can’t really have a go at the devs as it’s a game that hasn’t been play tested 100% yet. Now the demo of WET plays exactly the same as the review code I got (gameplay and graphic wise), and this is very strange. The game is fun to play, reminds me of Max Payne if it was written and directed by a drunk Quentin Tarantino in the 70s.
That’s a good thing; on the base line the game is fun so far, shooting bad dudes like a true woman motherfucker (yes, that was needed) with dual pistols and a very tasty kitana; but technically the game play feels slightly flawed at this point. It’s the moving round mainly. The rest of the game play is good, so diving, wall running, sliding and chopping with your sword are all fun, but running from A-B feels somewhat like a forgotten mechanic. The turning circle is too tight. One part you are jumping from fire-escape to fire-escape while taking out some dudes at the same time, the main issue I had was executing a straight jump from one side to the other. Why was it an issue? It was due to not being straight enough, so I lined myself up to the other side, flick the analog to the right/left a touch and I don’t get enough clearance to jump the gap. Balls!
As I said, the game is fun, but I worry about the long term gameplay in later levels, bearing in mind the first levels are typically a training ground for you to get a grip of what you need to do to achieve anything in the game.
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